The Rehabilitation Gaming System
An advanced neuro-rehabilitation tool
RGS is an innovative ICT Virtual Reality tool for the rehabilitation of motor deficits, cognitive, language and affective disorders after brain damage such as stroke.
A science based rehabilitation system
RGS is based on leading edge research in neuroscience, psychology, computing, user interfaces and virtual reality. RGS uses training methods that have been scientifically proven to be effective.
RGS has treated about 500 patients and has been validated in a number of clinical studies published in leading scientific journals.
Adapts to the needs of the patient
RGS based treatment is tailored to the specific needs of each individual patient, from the acute to the chronic phase after stroke.
RGS is cost effective for patients and their families. It reduces the costs for primary health care, providers, health centres and insurance companies by minimising transportation while optimising the intensity of rehabilitation training, diagnostics and monitoring.
Engages the patient
RGS promotes the active engagement of the patient by placing them at the center of the rehabilitation process, they are in control of how they train following a personalized treatment approach.
December 23, 2016
Best wishes for a great new year!
November 29, 2016
Disrupting the access to NeuroRehabilitation at EBAN2016 in ZagrebEodyne showcased the Rehabilitation Gaming System at Zagreb Connect, a contest for startups in which the winning startups will present their pitch to the conference. The event is organized and sponsored by EBAN: The European Trade Association for Business Angels more inf...
November 25, 2016
The Rehabilitation Gaming System broadcast in radio Herrera en CopeHerrera en Cope @elmaticope interview from minute 56 to 1:02 http://www.cope.es/player/nombre=herrera-en-cope ...
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