RGS
Rehabilitation Gaming Protocols
FOR WHOM
Rehabilitation Gaming System
ABOUT US
Eodyne Systems

The Rehabilitation Gaming System

An advanced neuro-rehabilitation tool

An advanced neuro-rehabilitation tool

RGS is an innovative ICT Virtual Reality tool for the rehabilitation of motor deficits, cognitive, language and affective disorders after brain damage such as stroke.

A science based rehabilitation system

A science based rehabilitation system

RGS is based on leading edge research in neuroscience, psychology, computing, user interfaces and virtual reality. RGS uses training methods that have been scientifically proven to be effective.

Clinically validated

Clinically validated

RGS has treated about 500 patients and has been validated in a number of clinical studies published in leading scientific journals.

Adapts to the needs of the patient

Adapts to the needs of the patient

RGS based treatment is tailored to the specific needs of each individual patient, from the acute to the chronic phase after stroke.

Cost effective

Cost effective

RGS is cost effective for patients and their families. It reduces the costs for primary health care, providers, health centres and insurance companies by minimising transportation while optimising the intensity of rehabilitation training, diagnostics and monitoring.

Engages the patient

Engages the patient

RGS promotes the active engagement of the patient by placing them at the center of the rehabilitation process, they are in control of how they train following a personalized treatment approach.

5
Health Centers
4
Awards
30
Scientific Publications
500
Patients

Our clients                    We Collaborate With


EODYNE SYSTEMS SL

  • +34 661 687 299
  • info@eodyne.com
  • Carrer Almogàvers 165
    08018 Barcelona
    Spain