Rehabilitation Gaming System
Eodyne has developed a world leading science based paradigm and technology to help functional recovery after brain damage:
Advanced adaptive technology
We developed advanced computer vision technology that provides accurate identification and tracking of the body and limbs and mapping in real-time of their movement into virtual limbs. Our technology is highly adaptive to the capabilities of the user. Through an adaptive mapping solution we optimize the visual feedback to the patient.
Virtual Reality and 1st person immersive gaming scenarios
RGS immersive virtual reality scenarios provide highly stimulating environments as compared to traditional rehabilitation settings. These virtual environments can be tailored according to the user's preferences and needs, thus motivating and maximizing training. The RGS virtual reality training protocols have proved to be beneficial since they can provide multimodal feedback in safe and ecologically valid training environments.
Clinically validated and Certified as medical device
RGS has been validated by neuroscience experts and clinicans at hospitals and it has a Class I Medical device certification.
RGS individualised training programs
The RGS system provides individualised training programs via a science- based virtual reality technology
RGS Training Protocols
RGS protocols combine movement execution with the observation of a correlated action by virtual arms displayed in a first-person perspective.
- Training Process Visualization
- Progress Report and Analytics
- Individual Training sessions
- It operates on multiple devices across operating systems