Rehabilitation Gaming System
The Rehabilitation Gaming System - RGS - is a science-based ICT solution for neurorehabilitation and brain training that targets the motor and cognitive recovery of patients after a brain lesion.
RGS uses Virtual Reality and Gamification methods and has an advanced computer vision technology that provides accurate tracking of the body and limbs of the patient and the mapping in real-time of their movement into virtual limbs.
Eodyne's technology is highly adaptive to the capabilities of the user via an adaptive mapping solution that helps to optimize the visual feedback to the patient.
RGS individualised training programs
The RGS system provides individualised training programs via a science- based virtual reality protocols. RGS has been validated by neuroscience experts and clinicians in several hospitals and has a Class I Medical device certification.
RGS Training and protocols
The RGS virtual reality training protocols combine movement execution with the observation of a correlated action by virtual arms displayed in a first-person perspective. This method have proved to be beneficial for reaching and grasping and their corresponding movement trajectories for: endpoint control, joints recruitment and coordination at the level of the hand, the elbow and shoulder, and trunk balance.
RGS immersive virtual reality scenarios provide highly stimulating environments as compared to traditional rehabilitation settings. These virtual environments can be tailored according to the user's preferences and needs, thus motivating and maximizing training.
see our Eodyne video series for the RGS Protocols 2017
- Training Process Visualization
- Progress Report and Analytics
- Individual Training sessions
- It operates on multiple devices across operating systems