Eodyne is specialized in real-time interactive systems and technologies for virtual and augmented reality, ambient and wearable sensors, robotics, machine perception, cognitive processes, and user experience.
Our team has expertise in developing and validating technologies in different domains linked to the long track record of the SPECS-lab research areas of interest which include neurorehabilitation, research tools in neuroscience and humanities, human-robot interaction.
Eodyne’s flagship product is the Rehabilitation Gaming System (RGS), a science-based neuro-rehabilitation solution for the integrated treatment of deficits resulting from brain damage. RGS has been validated in several clinical studies and is used daily in a number of hospitals for the treatment of stroke patients.
Our goal is to distribute RGS world-wide with the objectives to increase the quality of life of people with brain damage supporting self-sustainability and cost level.
Eodyne’s team comprises three PhDs, one MBA, two Engineers, 10 Developers, 2 Education & Research, 1 Assistant, 1 occupational therapist, 1 science consultant.