RGS ha sido validado por expertos en neurociencia y medicina en numerosos hospitales.

RGS cuenta con certificación CE como Dispositivo Médico Clase I. 

RGS ha tratado a más de 1000 pacientes y ha sido validado en numerosos estudios clínicos publicados en revistas científicas de alto impacto.

Los ensayos clínicos realizados en los últimos 10 años han demostrado que el entrenamiento con RGS aumenta la recuperación en las fases aguda, subaguda y crónica del ictus. Más importante, los pacientes que entrenan con RGS mantienen las mejoras funcionales alcanzadas por un largo tiempo. RGS ayuda a mejorar la velocidad y fluidez de los movimientos y ayuda especialmente en la recuperación funcional de brazos, manos y piernas.

Los estudios clínicos han demostrado que RGS combinado con terapia tradicional es más efectivo para promover la recuperación funcional cuando se lo compara con la terapia tradicional por sí sola. RGS es el único sistema en el mundo con una trayectoria clínica tan sobresaliente.

Más información

Publicaciones científicas

Los resultados científicos de los ensayos clínicos se han publicado en más de 30 artículos en prestigiosas revistas internacionales

Selección de artículos

[30] Maier, M., Bañuelos, N. L., Ballester, B. R., Duarte, E., & Verschure, P. F. (2017, July). Conjunctive rehabilitation of multiple cognitive domains for chronic stroke patients in virtual reality. In Rehabilitation Robotics (ICORR), 2017 International Conference on (pp. 947-952). IEEE.

[29] Ballester, B. R., Nirme, J., Camacho, I., Duarte, E., Rodríguez, S., Cuxart, A., … & Verschure, P. F. (2017). Domiciliary VR-Based Therapy for Functional Recovery and Cortical Reorganization: Randomized Controlled Trial in Participants at the Chronic Stage Post Stroke. JMIR serious games, 5(3), e15-e15.

[28] Grechuta, K., Bellaster, B. R., Munné, R. E., Bernal, T. U., Hervás, B. M., San Segundo, R., & Verschure, P. F. (2017, July). The effects of silent visuomotor cueing on word retrieval in Broca’s aphasics: A pilot study. In Rehabilitation Robotics (ICORR), 2017 International Conference on (pp. 193-199). IEEE.

[27] Grechuta, K., Guga, J., Maffei, G., Ballester, B. R., & Verschure, P. F. (2017). Visuotactile integration modulates motor performance in a perceptual decision-making task. Scientific reports, 7(1), 3333.

[26] Marwecki S, Ballester BR, Duarte E, Verschure PFMJ. Goal-oriented feedback on motor behavior in virtual reality based stroke therapy: A case study using the rehabilitation gaming system. Edorium J Disabil Rehabil 2017;3:36–45.

[25] Klaudia Grechuta, Belen Rubio, Armin Duff, Esther Duarte Olle, Friedemann Pulvermüller, Paul Verschure. (2016). Intensive language-action therapy in virtual reality for a rehabilitation gaming systemJournal of Pain Management9(3), 243.

[24] Ballester, B. R., Maier, M., Mozo, R. M. S. S., Castañeda, V., Duff, A., & Verschure, P. F. (2016). Counteracting learned non-use in chronic stroke patients with reinforcement-induced movement therapy. Journal of NeuroEngineering and Rehabilitation, 13(1), 74.
Chicago

[23]  Ballester, B. R., Lathe, A., Duarte, E., Duff, A., & Verschure13, P. F. A Wearable Bracelet Device for Promoting Arm Use in Stroke Patients. Conference: Neurotechnix 15, Volume: Proceedings of the 3rd International Congress on Neurotechnology, Electronics and Informatics

[22] Ballester, B. R., Nirme, J., Duarte, E., Cuxart, A., Rodriguez, S., Verschure, P., & Duff, A. (2015). The visual amplification of goal-oriented movements counteracts acquired non-use in hemiparetic stroke patientsJournal of neuroengineering and rehabilitation12(1), 50.

[21] Maier M, Ballester B, San Segundo Mozo R, Duff A. Verschure PFMJ: Virtual reality rehabilitation for patients with spatial neglect: a case study. 2015 Presented at: International Conference on Recent Advances in Neurorehabilitaion 2015, At Valencia, Spain; 2015; Valencia.

[20] Grechuta, K, Rubio, B, Duff, A, Duarte Oller, E, and Verschure, P (2014), “Intensive language-action therapy in virtual reality for a rehabilitation gaming system“, Proc. 10th Intl Conf. on Disability, Virtual Reality and Assoc. Technologies, PM Sharkey, L Pareto, J Broeren, M Rydmark (Eds), pp. 265-273, Gothenburg, Sweden, 2-4 Sept. 2014

[19] Rubio, B., Nirme, J., Duarte, E., Cuxart, A., Rodriguez, S., Duff, A., & Verschure, P. F. M. J. (2013). Virtual Reality Based Tool for Motor Function Assessment in Stroke Survivors. In J. L. Pons, D. Torricelli & M. Pajaro (Eds.), Converging Clinical and Engineering Research on Neurorehabilitation (Vol. 1, pp. 1037-1041): Springer Berlin Heidelberg.

[18] Nirme, J., Rubio, B., Duff, A., Duarte, E., Rodriguez, S., Cuxart, A., & Verschure, P. F. M. J. (2013). “At Home Motor Rehabilitation in the Chronic Phase of Stroke Using the Rehabilitation Gaming System”. In J. L. Pons, D. Torricelli, & M. Pajaro (Eds.), Converging Clinical and Engineering Research on Neurorehabilitation SE – 151 (Vol. 1, pp. 931–935). Berlin: Springer Berlin Heidelberg.

[17] Duff, J. Nirme, B.Rubio, E. Duarte, A. Cuxart, S. Rodríguez, P.F.M.J. Verschure “The optimal dosage of the Rehabilitation Gaming System: The impact of a longer period of virtual reality-based and standard occupational training on upper limb recovery in the acute phase of stroke”. Abstract presented during the 22nd European Stroke Conference 2013, LONDON, UK.

[16] Prochnow, D., Bermudez I Badia, S., Schmidt, J., Duff, A., Brunheim, S., Kleiser, R., Seitz, R., et al. “A functional magnetic resonance imaging study of visuomotor processing in a virtual reality-based paradigm: Rehabilitation Gaming System“. The European journal of neuroscience, (January), 1–7, 2013.

[15] Nirme, J., Duff A., & Verschure P.F.M.J. (2012) “Adaptive Enhanced Mapping Of Upper Limb Movement In A Virtual Reality System For Stroke Rehabilitation”. Conference Abstract presented at the 8th FENS Forum of Neuroscience, Barcelona, Spain.

[14] Maier, M., Rubio Ballester, B., Duarte, E., Duff, A. and Verschure, Paul F.M.J. (2012). “Social Integration of Stroke Patients through the Multiplayer Rehabilitation Gaming System“. Games for Training, Education, Health and Sports. Lecture Notes in Computer Science Volume 8395, 2014, pp 100-114.

[13] Duff, A. (2012). Non-immersive virtual reality and motoric neurorehabilitation: Rehabilitation Gaming System. Acta Clin Croat, 51(2).

[12] Mónica S. Cameirão, Sergi Bermúdez i Badia, Esther Duarte, Antonio Frisoli, and Paul F.M.J. Verschure. The combined impact of Virtual Reality Neurorehabilitation and its interfaces on upper extremity functional recovery in patients with chronic stroke. “Stroke”, vol. 43 (10) 2720-2728, 2012

[11] Rodriguez, S., Bermudez i Badia, S., Cameirão, M. S., Fina, A. C., Duarte, E., Duff, A., Verschure, P. F. M. J., et al. (2011). “Effects of Virtual Reality Upper Limb Based Training (Rehabilitation Gaming System) on Spasticity, Shoulder Pain, and Depression After Stroke”. 2011 AAPM&R annual assembly (Vol. 3, p. S160). Elsevier Inc. doi:10.1016/j.pmrj.2011.08.013.

[10] Verschure, P. F. M. J. (2011). “Neuroscience, virtual reality and neurorehabilitation: brain repair as a validation of brain theory”. Conference proceedings for the Annual International Conference of the IEEE Engineering in Medicine and Biology Society. IEEE Engineering in Medicine and Biology Society. (Vol. 2011, pp. 2254–7). IEEE.

[9] Nirme, J., A. Duff, and P.F.M.J. Verschure. “Adaptive rehabilitation gaming system: On-line individualization of stroke rehabilitation”. in Engineering in Medicine and Biology Society, EMBC, 2011 Annual International Conference of the IEEE. 2011. IEEE.

[8] Duff, A., Duarte, E., Cuxart, A., Rodríguez, S., Cameirão, M., i Badia, B. S., & Verschure, P. (2011). Rehabilitation Gaming System (rgs): The Impact Of Virtual Reality Based Training On Upper Limb Recovery In The Acute And Chronic Phase Of Stroke. Cerebrovascular Diseases, 31, 190.

[7] M. S. Cameirao, et al., Virtual reality based rehabilitation speeds up functional recovery of the upper extremities after stroke: A randomized controlled pilot study in the acute phase of stroke using the Rehabilitation Gaming System“, Restor Neurol Neurosci, vol. 29, pp. 287-98, 2011

[6] M. S. Cameirao, et al., “Neurorehabilitation using the virtual reality based Rehabilitation Gaming System: methodology, design, psychometrics, usability and validation“, J Neuroeng Rehabil, vol. 7, p. 48, 2010.

[5] Cameirao, M. S., Bermúdez, I. B. S., Duarte Oller, E., & Verschure, P. F. (2009). The rehabilitation gaming system: a review. Stud Health Technol Inform, 145(6).

[4] Cameirão, M. S., Badia, S. B., Oller, E. D., & Verschure, P. F. (2008). Stroke Rehabilitation using the Rehabilitation Gaming System (RGS): Initial Results of a Clinical Study. Annual Review of CyberTherapy and Telemedicine, 146.

[3] Cameirão, M. S., i Badia, S. B., Zimmerli, L., Oller, E. D., & Verschure, P. F. (2007, September). The rehabilitation gaming system: a virtual reality based system for the evaluation and rehabilitation of motor deficits. In Virtual Rehabilitation, 2007 (pp. 29-33). IEEE.

[2] Cameirão, M. S., Badia, S. B. I., Zimmerli, L., Oller, E. D., & Verschure, P. F. M. J. (2007). A virtual reality system for motor and cognitive neurorehabilitation. Challenges for Assistive Technology, 20, 393-397.

[1] Cameirão, M. S., i Badia, S. B., Mayank, K., Guger, C., & Verschure, P. F. M. J. (2007). Physiological responses during performance within a virtual scenario for the rehabilitation of motor deficits. PRESENCE 2007.

By | 2018-09-24T20:36:53+00:00 mayo 4th, 2018|